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| Shader "Siki/MyShader" { Properties { _Color("_Color",color)=(1,1,1,1) _Vector("_Vector",vector)=(1,2,3,4) _Int("_Int",int) = 2 _Float("_Float",float)=3.0 _Range("_Range",range(1,11)) =6 }
SubShader { pass { CGPROGRAM #include "UnityCG.cginc"
fixed4 _Color; float4 _Vector; float _Int; float _Float; float _Range;
#pragma vertex vert #pragma fragment frag
float4 vert(float4 v:POSITION):SV_POSITION { float4 pos = UnityObjectToClipPos(v); return pos; } float4 frag():SV_TARGET0 { return float4(0.5,0.5,1,1); } ENDCG } } FallBack "VertexLit" }
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